About me

I am a real time visual effects artist based in Vilnius, Lithuania. I create special effects (magic spells, fires, tornadoes, portals, explosions, muzzles, water, etc.) for video games and really any visual project that requires real-time special effects.

I worked at Unity Games for 5 years. Over the years at Unity I gained different skills by being in different roles. I was a tester, then a leader of a huuuge and lovely team, and then a content specialist in the Asset Store. I have seen thousands of assets and projects and have trained my eyes and wits to know what is quality content. While working at Unity I decided to pivot my career to a VFX Artist and it's so far it's one of the best decisions that I made. Currently, I am working at an indie studio 'Golem House' on an upcoming indie ARPG title 'Treasure Tile'.


I also finished my studies of Multimedia and Computer design in 2020, where I gained my IT bachelor's diploma. I am very well acquainted with 3D modeling, texturing, rigging, animation, digital painting, and the process of making video games, movies, and short films.



Freelance VFX artist

2 yrs

 Mar 2019 - Present

-Publishing assets on the Asset Store

-Creating real-time visual effects for clients and providing support


Golem House

VFX Artist

Nov 2021 - Present

-Creating real-time visual effects for characters, environments and gameplay
-Optimizing visual effects to work optimally on the target platform
-Working closely with developers and artists while creating and implementing visual effects assets

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Unity Technologies

5 yrs

Content Specialist

Oct 2018 - Aug 2021

-Assessing provider's submissions to make sure they're professionally designed, marketed, and in line with our quality standards

-Maintaining compliance of regional intellectual property restrictions

-Communicating with our Asset Store publisher community, providing assistance, feedback, and advice

-Troubleshooting technical support inquiries from users and developers

-Keeping on top of modern trends in content and game development

-Creating and maintaining internal and external documentation

-Creating VFX for various projects

QA Lead

Aug 2017 - Sep 2018

-Contributed and perfected the bug reporting workflows and other processes
-I was in charge of overall strategy and direction for the team
-Supported my team members and set them up for success in their job
-Organized trainings for my team and kept them motivated
-Made sure that my team's interaction with customers is positive and constructive
-I was responsible for the hiring process and constantly was on a lookout for new talented people to join my team

Attended various trainings/workshops/presentations about leadership, time management and presentation skills.

Junior QA Engineer

Aug 2016 - Aug 2017

-Worked with customers to reproduce their bug reports in-house

-Collaborated with other testers and developers in an agile environment

-Mostly worked with cases related to crashes and VR

-Trained new employees on my team



Vilnius Gediminas Technical University

Bachelor of Information Technology, Multimedia and Computer Design

2016 - 2020

Final thesis 'The creation of real-time visual effects for video games using "Visual Effect Graph" technology'.