About me
I am a real time visual effects artist based in Vilnius, Lithuania. I create special effects (magic spells, fires, tornadoes, portals, explosions, muzzles, water, etc.) for video games and really any visual project that requires real-time special effects.
I mainly work with the Unity engine since I've been working for Unity Technologies for quite a while. Over the years at Unity I gained different skills by being in different roles. I was a tester, then a leader of a huuuge and lovely team, and then a content specialist in the Asset Store. I have seen thousands of assets and projects and have trained my eyes and wits to know what is quality content. Currently I am working at Golem House as a visual effects artist.
I finished studies of Multimedia and Computer design in 2020, where I gained my IT bachelor's diploma. I am very well acquainted with 3D modeling, texturing, rigging, animation, digital painting, and the process of making video games, movies, and short films.

Software I work with:



.png)




Experience
Freelance VFX artist
2 yrs
Mar 2019 - Present
-Publishing assets on the Asset Store
-Creating real-time visual effects for clients and providing support

Golem House
VFX Artist
Nov 2021 - Present

Unity Technologies
5 yrs
Content Specialist
Oct 2018 - Aug 2021
-Assessing provider's submissions to make sure they're professionally designed, marketed, and in line with our quality standards
-Maintaining compliance of regional intellectual property restrictions
-Communicating with our Asset Store publisher community, providing assistance, feedback, and advice
-Troubleshooting technical support inquiries from users and developers
-Keeping on top of modern trends in content and game development
-Creating and maintaining internal and external documentation
-Creating VFX for various projects
QA Lead
Aug 2017 - Sep 2018
-Contributed and perfected the bug reporting workflows and other processes
-I was in charge of overall strategy and direction for the team
-Supported my team members and set them up for success in their job
-Organized trainings for my team and kept them motivated
-Made sure that my team's interaction with customers is positive and constructive
-I was responsible for the hiring process and constantly was on a lookout for new talented people to join my team
Attended various trainings/workshops/presentations about leadership, time management and presentation skills.
Junior QA Engineer
Aug 2016 - Aug 2017
-Worked with customers to reproduce their bug reports in-house
-Collaborated with other testers and developers in an agile environment
-Mostly worked with cases related to crashes and VR
-Trained new employees on my team
Education

Vilnius Gediminas Technical University
Bachelor of Information Technology, Multimedia and Computer Design
2016 - 2020
Final thesis 'The creation of real-time visual effects for video games using "Visual Effect Graph" technology'.