Plasma Rain - FPS Microgame Add-On
As the player I want a long range artillery weapon, that will ‘shower’ a large area of land with ‘explosive projectiles’ — Plasma Rain. Each projectile will explode on contact; so, while it is imprecise, it deals a lot of damage over a large area."
This is a simple project that I made for the Unity Technologies FPS Microgame template. I was given a task to create firing VFX for the Fireballer gun Add-On. The instructions were given that the firing rate should feel like a flame thrower and would chip away enemy HP but the look of it would be fireballs. The actual firing Particle System has no velocity and is attached to a physical projectile that was already prepared for me. The beautiful Fireballer gun model & textures were made by colleague Bondhan Kimbalazani.
I created the texture sheet on the left which contains a triangle that the Particle System shoots out on firing, and two round shapes, one is softer for the fireball core and one is harder for the burnt-out decals. I modified the texture on the right, this was a smoke texture that was already in the template's project (unfortunately I don't know who the author is). The triangle particles were specifically chosen to accommodate the geometric feel of the whole project. Below you can see how a single fireball looks.
The FPS Microgame Template is a 3D First Person Shooter game that you can mod and customize. Complete the Creative Mods to build on the project and make it more your own, while learning the basics of Unity. Simply go to the Learn tab in the Unity Hub and search for this Microgame, or manually import it via the Asset Store from here.