Over time I have saved lots of useful and cool resources related to real-time VFX (and I keep coming across them), so I decided to start a new weekly blog-post series - 'Resource Fridays'.
There are actually quite a lot of links that get lost on the web, so I want to bring attention to them whether they are new or old. Every Friday I will be sharing three links related to real-time VFX that I found useful, cool, interesting, or just fun. I do recommend coming back to the blog section once in a while to broaden your knowledge 😉
Shannon McSheehan is a VFX artist that works at Riot Games and has shared her little bits of knowledge that she learned from working on League of Legends. She shares her knowledge in the thread that she created the Real-Time VFX forum and also DeviantArt. I love her resources as they are very short and easy to understand! In the links below you will find tips on making trails, some UV unwrapping magic, Photoshop tricks, and more.
Stylized VFX in RIME
Simon Trümpler has made this amazing presentation about stylized effects from the game RIME. In this presentation, you will find the different techniques that he used to make effects like waterfall, fire, and smoke. I just love the breakdown that he did of the effects, showing small details and texture math 😍
Simon also runs his own blog where he shares game art, design, and workflow tricks from various games like Left 4 Dead 2, GTA V, Fallout 4, and lots more! Such a legend. Go check him out!
Making of The Heretic: The VFX-driven character Morgan
Ok, now how could I work at Unity and not share the amazing things that my colleagues made? In the video below you will find a presentation where Adrian Lazar, Unity's demo team technical artist shares how he and the team created Morgan - the vfx-driven character in The Heretic short film.
This character was created with Unity's VFX graph and my mind still gets blown away every time I look at it, it is so beautiful and creative!
There is also a blog post written about the creation process which shows even more details. The best thing is, you can download the character, play with the sliders, and explore the VFX Graph that was created... absolutely for free!
That is all for this week's resources, I hope you found something useful and also inspiring (looking back at these definitely made me hyped up once again!).
Have a creative week ahead.
Take a look at the next Resource Fridays: