Hey, glad you made it to this post! Just a quick announcement: 'Resource Fridays' will be on hold for two months 😮 I will be attending a quite intense compute shader workshop and well, you can't stand on two boats at once, let alone three or four (as I been doing for a while, oops). I will be publishing longer posts, research, and experience-based ones to share with you in between. I'm not going away completely, I will still be sharing generative art from the compute shader workshop on Facebook and Twitter, so keep an eye on it there. As for this week, we have Minions Art game art tips, Peer Play music visualization tutorials and a presentation by Matt Vainio about the visuals effects of inFAMOUS: Second Son.
Minions Art tutorials
Minions Art has been creating amazing game art tutorials that I am absolutely in love with! From 3D modelling to texture creation, to Unity tutorials - full of a different variety, paid and free. Tutorials use Unity, Maya, Blender and Photoshop. The tutorials focus on a stylized look, although most things can be altered to suit your needs.
Take a look at the example, a stylized waterfall shader that was created in Unity:
Strongly recommend to check it out and support the creator.
Peer Play music visualization tutorials
Wanted to share a Youtube channel that I've been following for a long time - Peer Play. Peer Play creates music visualization & shader tutorials of a different variety, fractals included (yay!). I was always interested in how one can create real-time visuals combined with music and this guy helped a lot. Even though the creator disappeared, the content that is uploaded still holds it's value and is high quality.
Take a look at the example of what can be achieved:
The Visual Effects of inFAMOUS: Second Son
Last week I shared the blog post about the effects of Ghost of Tsushima by Matt Vainio, well this week I am sharing a presentation by him. In GDC 2014 session Matt presented and discussed the processes behind the development of the visual effects of InFAMOUS: Second Son, from breakdowns of specific effects to discussions of tools and workflow.
I haven't played the game myself but I still remember the gameplay videos once it came out and what I particularly drew attention was the visual effects. I love the detailed presentation and how the team approached the challenges, definitely something to learn from.
That is all for this week. I hope you have lovely and creative weeks ahead! 'Resource Fridays' will come back in two months but I still hope that you will come to check out the tips & tricks posts that I will release.
Check out the previous Resource Fridays posts: